The day after the official opening party of our new studio
MOBi and the new gallery of
NP3.tmp I went to Amersfoort for a workshop Genetic Algorithms hosted by
Opentoko.org
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| Calx Interactive Design - Evolutionary Generative System |
Genetic Algorithms are computational techniques that mimics biological evolutionary processes. Applied within the fields of design, they can generate unpredictable form solutions and variability in answers towards design goals.
The workshop was part of a broader event centered around genetic algorithms from a scientific, technical and artistic approach.
The event started with a
Studium Generale lecture from Kirsten ten Tusscher about the use of genetic algorithms in biological research. This lecture introduced me to some new terms and topics and gave me an insight in where science stands nowadays with their research and techniques/models.
In between the lecture and the workshop there was an exposition of artwork made with genetic algorithms. The workshop Genetic Algorithms (in Processing) was given by Luis Fernandez, software engineer and artist.
The workshop focused on the following aspects of genetic algorithms in art & design:
- History and development of this field
- How to translate the rules of evolution to rules for design
- Increase creativity by sometimes break and sometimes copy the rules of nature
Because the workshop was given in
Fablab Amersfoort we were encouraged to think about physical output. After this introduction we experimented with some basic examples of genetic algorithms in Processing. These examples can be found on Luis Fernandez his blog
The Blogging Phenotype
Both the lecture and workshop gave me a lot of things to think about. I have to set conditions in what way my genetic code will evolve and might interact with the audience. I'm reconsidering my first drawings and ideas and will post them when they got shape.